These exploitive mechanisms and the deceptive marketing promoting them have no place in games being marketed to minors, and perhaps no place in games at all.
This is especially true for young adults who child psychologists and other experts explain are particularly vulnerable. “These kinds of loot boxes and microtransactions are explicitly designed to prey upon and exploit human psychology in the same way casino games are so designed. “I believe this fight can be won because all the key bases of political support across the country are on the same side… And frankly, we don’t need to change the laws in every state – we just need to change a few and it will be enough to draw the line and compel change. “While we are stepping up to act in Hawaii, we have also been in discussions with our counterparts in a number of other states who are also considering how to address this issue,” Lee said, as reported by Kotaku. Y esterday, the Belgian minister of justice, Koen Geens, announced the result of an investigation that the country’s Gaming Commission conducted into video game loot boxes, a mechanic that. There’s pressure coming from the US, too, where Hawaiian House of Representative Democrat Chris Lee has said he intends to take steps to halt the “predatory behaviour” of video game publishers who use loot boxes, and is also seeking a ban. Obviously with Brexit muddying the equation it’s impossible to say whether any potential ban would also apply in the UK.